Planet coaster vive mod

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UI/interface - Giving your game VR support is one thing, but making your games' controls and UI compatible with it is something a lot more involved and difficult to accomplish. I think this is doable with proper multi-GPU support, which the game does not have at this point in time.Ģ.

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So the game has to render 2.6M pixels FPS for a respectable experience. It is not a simple matter of playability either, since subpar framerates reduce the presence VR gives and can also give you motion sickness.įor proper gameplay, you need 75+ sustained FPS (preferably 90) with no drops. Performance - The experience in VR games is very sensitive to how well the game performs. In other words, Planet Coaster can have VR support, from a coding point of view.įor getting VR in Planet Coaster, there are two big hurdles to surpass though.ġ. That game had alpha VR support since 2013 and OR DK1.

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The game engine this is built on (Cobra), as well as the developer (Frontier Developments) have experience with VR, via their other big project (Elite Dangerous).

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